Aston Villa back in Champions League as Ollie Watkins double sinks Liverpool
Aston Villa qualified for the Champions League in style after leapfrogging Liverpool with a stirring victory that exposed the blind spots that have undermined Arne Slot’s meek title defence. Ollie Watkins scored twice after Virgil van Dijk had cancelled out Morgan Rogers’ brilliant, curling opener before Villa’s captain, John McGinn, completed the rout from the edge of the box. Liverpool have now conceded a league-high 20 goals from set pieces this season, Rogers benefiting from a well-worked corner routine in the first half and Watkins in the second. For Villa, whose league form had been indifferent since the turn of the year, a confidence-inducing victory before Wednesday’s Europa League final. fish-roadgame.online
On a sun-kissed evening at Villa Park, until Rogers’ beautiful strike approaching the interval it was impossible not to detect the end-of-season feel flowing through the veins of these sides during a flat and uninspiring first half. Unai Emery presumably expected more given he named a full-strength XI despite the prospect of Villa winning their first major European final in 44 years just a matter of days away. Liverpool welcomed Mohamed Salah and Florian Wirtz back to their squad but Alexander Isak, the former only capable of playing “only a few minutes”, and Jeremie Frimpong dropped out with minor issues, meaning Slot was without nine first-team players, a quartet of youngsters named on the bench.
Continue reading...Det verkar som att Xbox har bytt namn till XBOX
I veckan kunde vi berätta att Xbox-chefen Asha Sharma var i farten igen och frågade Xbox-communityt via sociala medier om Xbox i skriven form kanske borde byta namn till XBOX, vilket ju är hur det skrivs i logotypen. Även om det fanns många som gillade Xbox, så vann XBOX i slutändan överlägset, och det verkar som att hon menade allvar med frågan.
I skrivande stund har Xbox bytt namn till XBOX på X, medan officiella konton på Bluesky och Threads fortfarande heter Xbox. Förhoppningsvis kommer någon form av förtydligande till veckan, men det verkar alltså som att vi framledes kanske kommer hitta XBOX när det kommer till pressreleaser, presentationer och annat från Microsoft.
Vad tycker du om saken, och kommer du själv skriva Xbox eller XBOX?
The Fortnite/Overwatch crossover means we're talking about Tracer's butt again
The Overwatch gang has finally arrived in Fortnite, and you know what that means. That's right, we're talking about Tracer's butt again. Fans are convinced that Tracer's backside got buffed in her Fortnite incarnation, and you know, I think they might be right.
Some quick history, for those who either weren't around 10 years ago, or are fortunate enough to have memory-holed the whole thing: One of the big controversies in the early days of Overwatch (and this is going to sound incredibly stupid, but I swear it's true) was the bodaciousness of Tracer's booty. First, gamers complained that an over-the-shoulder victory pose had too much ass, so Blizzard changed it and then other gamers complained that there was not enough ass.
Ten years later, former Overwatch boss Jeff Kaplan said the amount of ass actually "stayed exactly the same"—it was merely the pose itself that changed. As PC Gamer's resident knower-of-Overwatch Elie Gould said, a decade of water under the bridge had turned the whole thing into something of a joke, although there's no doubt in my mind that an undercurrent of resentment and rage continues to flow through some corners of the online world.
Which brings us to today. Just a month after Kaplan's comment, Tracer's caboose is back in the conversation, because some of the folks on the TracerMains suibreddit—and today I learned there is a TracerMains subreddit—seem pretty sure that she's been re-proportioned for the Fortnite crossover.
Tracer has a bigger butt in Fortnite from r/TracerMains
Look, I'm not here to objectify videogame characters or anything, but speaking entirely observationally and clinically, yeah, that's a big dumper. The Unreal Engine's really working overtime to render this one.
For purposes of comparison, here's the original Tracer tush that caused all the uproar a decade ago:
So yeah, maybe it's just me, but I'm thinking that one of these things is not like the other.
Another angle:
Bro come on @Fortnite pic.twitter.com/kVX4leYxhhMay 14, 2026
The way I see it, there are two possibilities at play here—three, I suppose, if you include the possibility that we're all just imagining the maximizing of those glutes: One, the good folks at Epic know what they like and they're not afraid to let their freak flag fly, or two, the Unreal Engine is just naturally back-loaded, so to speak. I have no idea which it might be, but I hope it's the former.
As a conscientious videogame journalism professional, I have reached out to Epic Games to ask if they did indeed give Tracer some newly embiggened ham cakes, because that's the sort of thing I do on a Friday afternoon when everyone just wants to get out of the office and go home. I'll let you know if anyone replies.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together
Det lader til, at Xbox nu skal skrives som XBOX
Tidligere på ugen rapporterede vi, at Xbox-chef Asha Sharma igen var i gang og spurgte Xbox-fans via de sociale medier, om Xbox måske burde skrives som XBOXm, som også er måden det skrives på i selve logoet. Selvom mange kunne lide Xbox, vandt XBOX med stor overvægt til sidst og det ser ud til, at hun mente det alvorligt.
I skrivende stund har Xbox ændret måden navnet skrives på til XBOX på mediet X, mens de officielle konti på Bluesky og Threads stadig hedder Xbox. Forhåbentlig kommer der en afklaring i denne uge, men det ser ud til, at vi fremover måske vil se XBOX i pressemeddelelser, præsentationer og anden kommunikation fra Microsoft.
Hvad synes du om det og vil du selv skrive Xbox eller XBOX?
We can thank a Jim Henson Company puppeteer for some of Valve's best animation work
While Deadlock's sort-of-launch last year was proof that Valve does, in fact, still make videogames, its immaculate vibes served as a different sort of reminder: That the studio remains among the best in the business of characterful animation. From Meet the Heavy's moments of tender minigun affection to the cyclopean gesticulation of Portal 2's Wheatley, Valve's artists and animators are masters at the subtle craft of imbuing even virtual and inhuman characters with humanity.
Which is why it felt fitting to learn that Valve's house style has Muppet DNA in the mix, thanks to a Jim Henson Company puppeteer that helped the studio bring its characters to life.
I learned about Valve's rainbow connection while doing a regular reappraisal of the studio's lore, as all professional writers on the PC games beat are dutybound to perform. In Geoff Keighley's The Final Hours of Portal 2, an interactive book about the project's closing stages and its developers that was originally released for the iPad in 2011, there's a moment where the nascent Game Awards magnate mentions the presence of "the puppeteer who played the character of Red Fraggle on the 1980s television show Fraggle Rock."
That puppeteer, I soon learned, was Karen Prell. Prell was hired to work at the Jim Henson Company in 1979 at the age of 20, after Muppets creator Jim Henson had watched an audition tape that Prell had made while still a teenager. Henson was impressed enough to invite her to audition for the Company in person in New York City, where she was hired the same day.
During her tenure of working and performing alongside globally-recognized innovators in the crafts of puppetry, animatronics, and practical effects at the company, Prell was asked by Henson in 1982 to puppet Red Fraggle, one of the show's central—and eventually, one of its most popular—characters, when she was just 22. In 1986, she achieved puppetry apotheosis in Henson's Labyrinth, where she was the puppeteer of the worm.
In 1997, Prell entered what she calls on her website her "second career" by entering employment at yet another landmark institution of the visual arts: She signed on as an animator at Pixar, working on films like A Bug's Life, Toy Story 2, and Geri's Game—that delightful short of the old man playing chess, which just warped my brain backwards in time by two decades simply by being remembered.
Career number three came for Prell in 2007, when she was convinced by her animator peers and friends to interview at Valve despite never having played a videogame in her life. As you might expect from a studio given the chance to hire someone who boasts experience as both a Jim Henson Company puppeteer and a Pixar animator, Valve didn't pass on the opportunity.
Prell's earliest work at the studio was as an animator and playtester on Left 4 Dead, during which, Keighley writes, "the younger Valve employees got quite a kick out of hearing Karen scream expletives after a Boomer zombie had spit vision-impairing bile on her screen." From there, she'd continue to have a hand in some of Valve's most beloved games, contributing concepting and animation for TF2 and its Meet the Team shorts, in-game animations and mocap cleanup for Left 4 Dead 2, and—her crowning achievement at Valve—Portal 2's Wheatley.
"Wheatley was designed, modelled and rigged by Richard Lord before I tackled his acting," Prell writes on her website. "Wheatley’s animation process involved creating an extensive and intricately planned library of reusable movement and acting components that could be rapidly composited together to create unique actions for each of his hundreds of lines of dialogue. Wheatley’s acting, movements and timing were heavily influenced by the stylized acting I employed while performing hand puppets."
As Wheatley's animator, Prell did the impossible: She bestowed life on an orb. With all his carefully crafted squints, dilations, and emphatic plate flexing, Wheatley manages to seem more lively and emotive in 2011 than some humanoid characters are today. I mean, look at Kliff Crimsondesert. Guy barely seems to register that he's alive. And if that wasn't enough, she also contributed animation work for the co-op bots and GladOS, assisted with localization, and even pitched in on Portal 2 apparel and merchandising design.
After appearing in the credits of Counter-Strike: Global Offensive, Artifact, Half-Life: Alyx, the latest Valve release that lists Prell's name is 2022's Aperture Desk Job. After making an indelible mark on the studio's visual language, she returned to career number one, reprising her role as Red Fraggle for Apple TV's 2022 reboot of Fraggle Rock.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



